config.lua
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Config = {}
Config.Framework = 'esx' -- esx or qbcore
Config.InteractionType = "ox_target" -- Options: "ox_target" or "qb-target" or "3dtext"
-- Item pickup settings
Config.Item = 'roby_cloth'
Config.PickupAmount = 1
Config.PickupCooldown = 600 -- sec
-- Police requirement
Config.RequiredPolice = 1
Config.PoliceJobs = {"police","fbi","sheriff"}
-- Selling settings
Config.SellPrice = 10
-- Pickup locations
Config.PickupLocations = {
{coords = vec3(-820.7024, -1075.8669, 11.3691)},
{coords = vec3(-822.4106, -1076.0321, 11.1117)},
{coords = vec3(-821.7568, -1077.3297, 11.1117)}
}
-- NPC selling point
Config.SellPed = {
model = 's_m_y_dealer_01',
coords = vec4(-824.9913, -1095.7079, 11.1488, 307.2711)
}
-- SkillCheck / progress settings
Config.Check = {
EnableSkillCheck = true,
ProcessTime = 10,
SkillCheckDifficulty = {'easy', 'easy'},
SkillCheckKeys = {'w', 'a', 's', 'd'},
}
-- Notification messages
Config.Messages = {
NotEnoughPolice = "Not enough police online!",
CooldownActive = "This location is not active yet! (%ss)",
ItemPickupSuccess = "You picked up %sx %s",
ItemPickupFail = "A robbery attempt occurred!",
SellSuccess = "You sold %sx %s for %s$",
SellFail = "You don't have fabric.",
PickupItem = "Pick up item",
SellItem = "Sell item",
Processing = "Processing..."
}
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